English
Professions
Game: Hangman.
Objective: Recognize different professions.
didactic orientation: It is recommended to form groups
of three students and randomly choose one to start playing. Once the group
is chosen, one of the members will loudly pronounce a letter, the teacher will
assign it in the respective space and will click the send button. If the letter
is incorrect, the group will give up the turn and change the logo of invaded by
science for the first part of the doll that is usually represented in the hangman game,
and the rest of the body will continue to be drawn every time an incorrect letter is entered,
otherwise the group retains the turn and the logo remains. Points can be awarded for each
correct letter and a larger amount for the group that guesses the word in question,
provided that they do not have more than 50% of the assigned letters. Finally, it is
recommended to project the application on a television or projector that allows the
general visualization of the game, and in this way prevent the students from seeing
the list of words contained in the game.
Words: doctor, fireman, policeman, nurse, soccer player, waiter, taxi driver, veterinarian, teacher, scientist, salesman, engineer, publicist, psychologist.
instructions: Enter lowercase letters, otherwise the application will mark an error.
Farm animals.
Game: Match audio and images.
Objective: Recognize the animals that live on a farm.
didactic orientation: It is recommended to randomly choose an audio, click on it,
and ask a student to come forward and locate the corresponding image.
zoo animals.
Game: Match audio and images.
Objective: Recognize the animals that live on a zoo.
didactic orientation: It is recommended to randomly choose an audio, click on it,
and ask a student to come forward and locate the corresponding image.
School supplies.
Game: Match audio and images.
Objective: Recognize School supplies.
didactic orientation: It is recommended to randomly choose an audio, click on it,
and ask a student to come forward and locate the corresponding image.
Identify the Color.
Aprendizajes:
• Improve Listening Skills: Accurately recognize and identify spoken color names in English during the game.
• Speaking (if applicable in extended activities): Correctly pronounce the names of colors in English when prompted or during group activities.
• Reading: Match the spoken color name with its visual representation, enhancing word recognition associated with colors.
• Vocabulary: Expand knowledge and recall of basic color vocabulary in English through repeated exposure and practice.
Instructions:
Game: Match audio and images.
Objective: Identify and match spoken color names in English with their visual representations, enhancing listening comprehension and vocabulary related to colors.
Instructions:
1. Press the "Play Color" button: This button will play the name of a color in English.
2. Listen carefully: Pay close attention to the color name you hear.
3. Find the color: Look at the color spots on the screen and find the one that matches the name you heard.
4. Click on the correct spot: If you choose the right color, you'll earn 10 points. If not, don't worry, you can try again!
5. Keep playing: Continue until you've identified all the colors. Once you've finished, the game will be over! It is recommended to randomly choose an audio, click on it,
and ask a student to come forward and locate the corresponding image.
Aprendizajes:
• Improve Listening Skills: Accurately recognize and identify spoken color names in English during the game.
Spelling
Instructions
Step 1: Press the play button and listen to the word.
Step 2: Write the word on a piece of paper and spell it out loud.
Step 3: Finally, check the word by typing it into the field and press check.
The process of writing and reading aloud contributes to the memorization process.
Listening to writing
The Writing Practice Application is an interactive tool designed to help students improve their English writing skills through transcription exercises. The application provides sentences that are read aloud, and users must transcribe them within a limited time. It includes features such as adjustable speech speed, accent selection, and a scoring system to track progress.
Aprendizajes:
• Improve Listening Skills: Enhance your ability to understand spoken English by practicing transcription exercises.
• Refine Writing Accuracy: Develop precision in writing by focusing on correct spelling, grammar, and punctuation.
• Expand Vocabulary: Increase your knowledge of English vocabulary and idiomatic expressions through diverse sentence examples.
• Enhance Typing Speed: Improve your typing speed and accuracy under time constraints, which is essential for various academic and professional settings.
• Boost Confidence: Build confidence in your English language abilities by tracking your progress and celebrating your achievements.
Instructions
1. Starting the Exercise: Click the "Start" button to begin the exercise. A sentence will be read aloud.
2. Transcribing the Sentence: Type the sentence you hear into the provided text input field. Make sure to pay attention to details such as capitalization and punctuation.
3. Checking Your Work: After typing the sentence, click the "Check" button to submit your transcription.
4. Repeating the Audio: If you need to hear the sentence again, click the "Repeat" button.
5. Adjusting Settings: Use the dropdown menus to adjust the speech speed and select the desired accent for the audio.
6. Scoring: You will earn 10 points for each correctly transcribed sentence. Your score is displayed at the top of the screen.
Irregular verbs
Instructions
You must select all the irregular verbs. You will earn 10 points for each correct answer.
Numbers to 10
Aprendizajes:
• Develop the ability to visually identify numbers from 1 to 10 and correctly say their names in English.
• Improve auditory comprehension by associating the names of numbers in English with their visual representations.
• Learn new words and terms in English associated with numbers and quantities.
• Develop the ability to count in order and understand the basic numerical sequence.
• Relate the numerical symbol to the quantity it represents by selecting the correct number of objects.
• Recognize the order of numbers and determine which number comes before or after a given number.
Main Features:
This is an interactive educational game designed to help children aged 5 to 6 learn and practice numbers from 1 to 10 in English in a fun and engaging way.
Level 1 - Sequential Learning:
• At the beginning of the game, a large number appears on the screen, starting with 1.
• The number is displayed for three seconds, and its name in English is played using speech synthesis.
• Afterwards, 20 stars (or another attractive visual object) appear on the screen, evenly distributed.
• The child must select the number of stars that corresponds to the displayed number.
• If they select the correct number of stars, they advance to the next number.
• This process repeats sequentially from 1 to 10.
Immediate Feedback:
• If the child selects more stars than necessary, a friendly error message appears, accompanied by a gentle image and sound, encouraging them to try again.
• If they answer correctly, a success sound is played, and their achievement is positively reinforced.
Level 2 - Random Numbers:
• Once Level 1 is completed, a message appears congratulating the child and announcing that they have advanced to Level 2.
• In this level, random numbers from 1 to 10 are displayed.
• The process is similar: the number is shown, its name in English is played, and the child must select the corresponding number of stars.
• Level 2 helps reinforce learning and practice number recognition in a non-sequential manner.
Game Completion:
• Upon completing both levels, a congratulatory message appears, accompanied by a confetti animation and cheerful sounds.
• A button to play again is displayed, allowing the child to repeat the experience if they wish.